While monk abilities are generally less powerful, they easily work in conjunction with each other. There's often a significant opportunity cost to using a manuever since many replace your normal attack action. I guess my main question here is: "What does the WB lose to gain the "Battle" abilities and the maneuvers and stances?" Each is the equivalent to a spell or psionic ability. But these things are not just “sub-“feats. They are very _cool_ abilities, and I can't wait to see 'em in practice. And given my read through, they at least tie the Ftr bonus feats in power. **The maneuvers and stances are what “match” the Ftr bonus feats. Does the Ftr have anything to match this? Feats, I guess. **The "Battle" class abilities are good stuff, but not over-the-top. Not only can you take the Weapon Specialization feats (which normally only a Ftr can take), but you can shift that Weapon Focus feat to whatever weapon you happen to have on hand. **In some campaigns, Weapon aptitude is huge. The tumble skill alone is worth the whole fighter list. **The WB has a better skill list and skill points than the fighter. Good Fort, Poor Ref & Will Good Fort, Poor Ref & Will
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